Environment Artist (100)

Job Type:
Areas of Expertise:
Art and Animation, HR and Recruitment
North East UK
Leamington Spa
Reflections, A Ubisoft Studio
Job Ref:

Job Description
Job Purpose

Independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction.


- Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions;

- Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;

- Create fully functional assets which can be shared across the project and respect the technical and artistic constraints;

- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;

- Ensure the technical and artistic quality of various artistic elements, make changes and address issues with team members whenever necessary;

- Assist with optimisation and debugging to fix the issues raised by testers;

- Fully realise a space with the assets available to tell an interesting and varied story;

- Integrate the produced elements, objects and textures into the level;

- Reference game design documents and develop an in-depth knowledge of the environments, objectives, atmospheres, story and style to create game levels;

- Understand project tools and their functions, the project file classification system and the process to update engine data;

- Understand best practices, production pipelines and workflows;

- Support the Lead Environment Artist in any ad hoc tasks and duties.

Skills and Knowledge

- Strong interpersonal and communication skills;

- Ability to create interesting, detailed and visually appealing environments;

- Ability to adapt to new processes and pipelines;

- Good working knowledge of industry leading 3D modelling packages;

- Good understanding of composition and visual storytelling;

- Good knowledge of level editors;

- Good understanding of Physically Based Rendering systems;

- Familiarity with data management software (such as Perforce etc.);

- Good gameplay and level design knowledge;

- Knowledge of the video game industry and awareness of typical video game develop processes;

- Exposure to industry game engines and production pipelines;

- Knowledge of optimisation techniques (e.g. 3D Studio Max).

Relevant Experience

- 2 - 3 years' industry experience as an Environment Artist or other relevant experience;

- Bachelor's degree in Graphics Design, Art or other relevant training;

- Experience in both hard surface and organic modelling;

- Experience working in Adobe Photoshop.

Additional information

Salary: Competitive + Relocation
Location: Leamington Spa, U.K

Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.
Additional Information

Contact Details:
Reflections, A Ubisoft Studio
Tel: .
Contact: Adam Knight

You may return to your current search results by clicking here.

Latest Job Listings