Art Director (113278)
Requisition ID 113278 - Posted 07/31/2017 - Regular - EA Studios - Criterion Games - Art - Guildford - Surrey - United Kingdom - Europe
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We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
Criterion are embarking on their most ambitious projects to date, partnering with DICE on Star Wars Battlefront II and pushing the boundaries with our own brand new IP.
We are growing our team with fresh, talented people who can help us take a huge leap forwards.
We are looking for someone to lead the craft and culture of art at Criterion. This person will inspire, influence, coach, and develop artists at Criterion.
You are passionate about all of the following:
- The art we create: the visual identity and quality of everything that Criterion develops
- The way we create it: not doing things just because that’s the way we’ve done them before, understanding change is a necessary part of success
- The artists who create it: asking appropriate questions and being open to new solutions is key to you and your team’s development
- Collaboration: although we want to make great visuals it’s all in the pursuit of creating great games so collaboration with other disciplines is key
What an Art Director does at Criterion:
As a leader you will set your own priorities but a typical week could include:
- Collaborating with Designers, Tech Directors, Producers and DDs to create an environment where our artists can excel
- Collaborate with partner studios
- Working with craft leaders to define visual identity
- Leading the team to deliver on artistic vision
- Communicating artistic direction to the team
- Prioritising quality throughout production with the Art Craft Leads, Technical Artists and engineers
- Collaborating with marketing and media teams
- Providing effective feedback to artists on craft skills and performance
- Managing and mentoring lead artists and providing them with career growth opportunities
- Hiring great artists
Additional abilities an Art Director needs:
You don’t have to be all things to all people, however your art skills will establish you as a credible art leader. This is probably a mix of:
- Prior experience as Art Director or Lead artist
- Excellent visual language skills to create a distinctive look with the use of lighting, tone, and atmosphere
- Understanding of state of the art lighting, shading and post-process techniques
- The ability to articulate art direction to artists and non-artists alike
- Cinematic direction
- Character and environmental development
Experience and knowledge we are looking for
We are looking for someone with the experience and knowledge to understand the creative challenges facing artists and leaders at Criterion, allowing you to coach and develop your team.
Preparedness for this role is rooted in:
- Solid understanding of art and development practices
- Broad interest in aspects of visual art outside of video and computer games
- Passion for gaming
- Experience building an art team and delivering against time and tech constraints
- Breadth of creative styles
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.
More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.