UI PROGRAMMER (138)
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Work within a collaborative multidiscipline environment implementing features related to in-game menus, HUD and user interface according to the requirements of the UI Lead, Design Lead and Lead Programmer.
• Implement practical and timely solutions that meet the game design and technical requirements;
• Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system;
• Work as a key part of an agile development team, taking responsibility for organising and planning their own work;
• Ensure coding standards are followed, and help to enforce good programming practices within the engineering team;
• Maintain technical documentation for the engineering team as well as other disciplines;
• Optimise code and data for memory usage and performance as required;
• Write debugging tools for programmers, level designers and artists;
• Read the game design documents to understand the intended player experience;
• In collaboration with engine programmers, provide development interface tools (debug) for gameplay programmers;
• In collaboration with design and programming teams, quickly prototype interaction concepts for the game;
• Oversee the programming of the modules that underlie the user interface (e.g. ActionScript Flash modules);
• Optimise user interface module code so that it can be implemented on game consoles;
• Interact and collaborate with different departments (design, art, programming, etc.);
• In collaboration with the graphic designer, integrate designs and animation (timeline or code);
• Carry out all other relevant tasks;
• Support the Lead Programmer with any ad hoc tasks and duties.
Skills and Knowledge
• Passionate about playing and making games, and has a good knowledge of the games industry in general and online gaming in particular;
• Excellent C/C++ programming skills, with excellent knowledge of object oriented development;
• Able to plan and estimate their own tasks and ensure timely delivery of work, and assist with the planning of work for more junior members of the team;
• Self-motivated and pro-active with a strong work ethic;
• Excellent oral and written communication skills;
• Excellent knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind;
• Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module;
• Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;
• Able to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging;
• Knowledge of platform-holders’ requirements as applicable.
• Experience with commonly used development tools such as Visual Studio and Perforce;
• Bachelor’s degree in a relevant subject or equivalent industry experience;
• Relevant commercial software development experience with significant involvement in 1 published game in a UI programming capacity.
Salary: Competitive + Relocation
Location: Leamington Spa, U.K
Opening date: 20th July 2017
Closing date for applications: 19th August 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.