Technical Animator

Technical Animator/ Rigger

Location: Remote/ London

My client is a London based award winning studio looking for a Technical Animator to join the team ND create smooth pipelines, develop tools and simplify workflow to be able to achieve visually stunning 3D animations.

  • Responsible for driving daily animation technical support to animators
  • Acting as a bridge between the Artists and Programmers working on a game
  • Ensuring art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the platform’s technical limits
  • Design and support complex character and facial rigs
  • Cooperate on the skinning process for a variety of characters
  • Keep up to date with new technologies and continue to improve on existing workflow
  • Interact closely with animators and other team members to maintain and improve our proprietary animation tools.
  • Create custom tools and scripts to increase the productivity and efficiency of the animation team
  • Bring innovation and resolution to technical problems and challenges throughout production - from content creation through to the game.
  • Collaborate effectively with other team disciplines, mainly animation and animation code.
  • Knowledge of facial rigging/skinning (base on FACS)
  • In-depth knowledge in one of 3DS Max, Maya or MotionBuilder and ability to learn and adapt knowledge to other DCC tools
  • A minimum of one AAA game shipped as a Technical Animator
  • Strong understanding of scripting languages such as MaxScript or Python.
  • Strong communication and interpersonal skills
  • Ability to multi-task, prioritize, problem solve and work with minimal supervision

If you match the above criteria please apply!

Contact Details:
Venatus Search
Tel: 07841450896
Contact: Paul Turner

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