Lead Environment Artist
More information about this job
Jagex Games Studio is looking for a talented, self-motivated lead environment artist to join us at our multi-award winning studio. The successful applicant will be managing a team of environment artists; collaborating with a highly creative team of industry experts; working on our flagship title RuneScape.
You'll form part of an already strong art team that inspires and manages their artists on a daily basis. Your expertise will be put to use through the creation of diverse, high quality fantasy environments and props, whilst being mindful of form vs. function, as well as pushing the boundaries of our in-house technologies.
We're looking for an applicant that will enthuse the team as a hands on lead. Who's able to creatively solve problems and has a passion and thirst for knowledge for all things environment are related.
In return you’ll receive a competitive salary, options for a sponsored gym membership, private health care, flexible working, cycle repair, free parking and fresh fruit delivered to your team every day.
We also have a full bean style coffee machine that provides hot drinks available throughout the day.
Expect to be invited to team events once a quarter as well as company-wide parties to celebrate our successes.
The successful applicants will be able to enjoy our newly refurbished office which includes contemporary break out areas, gaming zones, high tech meeting rooms, a huge Atrium with tiered seating and our very own private bar!
Main Duties and Responsibilities:
Provide day to day leadership and motivation to a team of artists responsible for creating high quality props and environments.
Acting as a hands-on mentor to the environment art team. Inspiring them by example, pushing the boundaries of visual quality, and setting the overall visual benchmark for the team.
Working closely with the art director and other leads to ensure collaboration, quality and consistency of art across RuneScape.
Working with our technical artists to explore new techniques and tools whilst developing and maintaining technical pipelines, tools and workflows.
Creating and documenting new workflows, pipelines and best practices.
Providing feedback on assets and environments, and provide direction through examples, references and paint overs.
Proven experience as a senior or Lead artist.
Great communication skills both verbally and written, complemented by a positive can-do attitude.
High level time management skills, being proactive and self-motivated, and at times, able to work without direct supervision.
Proven experience in low and high poly modelling, UV mapping, shading and texturing in relevant 2D and 3D software packages such as 3DS Max, Maya and Photoshop.
In depth knowledge of games development pipelines, environments, lighting, and engines, preferably with examples of each.
A strong eye for form, shape, structure, colour, and light in 3D. Proficiency in the creation of hand painted textures or the flexibility to adapt to our in-house art style.
A passion for games and game development.
You have experience using sculpting packages such as ZBrush or Mudbox.
An ability to articulate designs and ideas through traditional 2D art skills.
You have experience in architecture, level design, and/or photography.
To behave at all times in a professional manner, maintaining a positive and conscientious work ethic whilst also demonstrating initiative and determination to get the job done.
To work effectively with colleagues both within the immediate team and across the company whenever necessary.
To demonstrate a willingness to adapt to the evolving environment of the company, teams and work requirements.