We are Criterion. We love games.
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
The Challenge Ahead:
We are looking for creative, collaborative, passionate people to help us design worlds sculpted for gameplay. We need world-class, gameplay-focused Level Designers who can devise and develop landscapes and levels built for fun.
What a Level Designer does at Criterion:
Working with the Lead Level Designer, the world art team and gameplay team, a Criterion Level Designer takes part in a structured, iterative design process and has a hands-on role in building exciting environments, scripting levels and balancing them for fun.
Although this is primarily a design rather than an art position, using 3D tools for prototyping and developing gameplay-rich environments is an essential part of the role. Level Designers will also be encouraged to collaborate with programmers and artists to improve the level creation process and tools.
A Level Designer also needs:
The ability to rapidly prototype in 3D tools and develop whitebox levels;
Comfortable using visual scripting interfaces as well as text-based scripting for game logic;
Proven experience in a design or Level Design role;
A structured, creative approach to design, and the ability to clearly communicate it;
Experience of working on AAA console or PC open-world titles is preferable;
Enthusiasm for working in our highly collaborative and friendly environment;
Experience of designing first person shooter levels or vehicle play will be an advantage;
What’s in it for you? Glad you asked!