id Software, part of the ZeniMax Media Inc. family of companies, is seeking a talented Keyframe Animator to join our team in making AAA games.
Do you enjoy animating fantastic creatures and characters? Do you like working with cool developers and talking about games, movies, comics, shows, and animation over a cup of coffee in-between making animations? Do you like coming up with interesting animation ideas that relate to gameplay or cinematic experiences and then making those ideas come to life? Would you like to contribute to a larger goal as part of a small tactical group of animators and feel your work has a huge impact on the quality of the game? Do you want to work with some of the most storied franchises in the history of video games? Are you looking for a laid back work environment that still delivers intense results (whatever that means)? If you answered “Yes!” to…we’ll say 3 of these questions, then we’re interested in you!
Create high quality hand key animations
Collaborate with other disciplines to create a cohesive vision and experience
Troubleshoot and solve animation issues with all departments
Implement animation assets into game engine and iterate as needed
Organize and accurately estimate animation tasks
2+ years of experience as 3D Animator in entertainment sector
Advanced Maya animation tools skills are required
Technical experience working with game engines and databases.
Strong knowledge of basic principles of animation: timing, dynamics & body mechanics
Must be able to adapt to new technologies
Strong communication and teamwork skills
Passion for video games and especially for first-person immersive games
Strong understanding of game animation and implementation
Receptive to constructive feedback and willingness to work through an iterative process
Prioritize tasks with management and remain accountable to deadlines
Adapt to technical dependencies and engine limitations
Excellent organizational and communication skills
Demo reel should include examples of previous animation
A shot breakdown should be included with an explanation of responsibilities
Experience with Motion Capture editing using Motion Builder
Simple rigging and skinning of props and objects