Obsidian Entertainment is looking for a talented and self-motivated Character Artist to join our growing team of RPG developers.
The Character Artist position requires a solid understanding of current AAA-quality art, consistent character design and effective character art pipelines. This person understands the value of the production schedule and how to fit project goals within it.
Strong proficiency in Maya, Z-Brush, Substance Designer / Painter and Photoshop.
Excellent High and Low poly modeling skills
Excellent with texture and shader creation within a PBR pipeline
Strong knowledge of human and animal anatomy, materials and garb
Solid grasp of color theory and lighting techniques for quality presentation and the best player experience
Ability to rapidly master proprietary tools and development pipelines
Ability to be resourceful and come up with creative solutions
Ability to be receptive to art direction and critiques from project art leads
Strong foundation in traditional art
Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as artists.
Strong organizational, supervisory and mentoring skills
Experience with Epic's Unreal Engine 4
Knowledge of rig creation and skinning of verts
Character and prop conceptual design skills
Background in portrait painting, Photography or Cinematography
Create (Sculpt, Model, UV, texture and create materials) AAA quality characters and creatures
Work closely with the leads to ensure the visual target is always exceeded and stylistically consistent
Actively participate in technical and aesthetic problem solving discussions for the entire project
A web portfolio that demonstrates a range of high quality 3D and 2D art
Examples of modeled, textured and lit characters
A range of hard surface and organic models
Samples from previous industry work
Real-time Shader Examples
Advance Material and Rendering Samples
Quality conceptual examples
All resumes must be accompanied with Website portfolio