ZeniMax Online Studios is looking for a Character Artist - Rigging Support Contractor to assist with the production of characters. This technical art position will work with various members of Figure Art team to address character rigging related issues: from in-game editing and data set up to vertex weighting adjustments. This is a dynamic environment that will challenge you.
Prepare of the modular armor/clothing meshes and monster/creatures meshes for export into game.
Evaluate all incoming source art for the following: good deformable topology, edge loop flow, compatibility with our modular character system; vertex weighting.
Adjust vertex skinning of meshes on character related assets such as clothing, armor etc.
Adjust vertex weighting for monsters.
Export adjusted geometry to engine.
Data set up of exported assets in engine.
The candidate will have to learn proprietary tools for rigging of the game-ready character meshes and internal tools for export.
Love of characters and animation.
Strong grasp of anatomy, form, proportion and color.
Basic to intermediate understanding of character modeling and texturing principles.
Understanding of good mesh topology for deformation is a must.
Some working experience in rigging the characters for video games is required.
Working knowledge of 3D Studio Max and Maya.
Experience and understanding of UV layout, Normal map creation, as well as Diffuse, Specular maps for the character is a plus.
Familiarity with game engines.
Familiarity with modular character customization systems is a plus.
Interest in working with and supporting Artists and Animators in the production environment.
Responsive to direction.
Tenacious problem solver.
Strong aesthetic sense and ability to communicate creative ideas clearly.
Strong communication skills in general: written & spoken.
Self-sufficient and capable of independent learning.