Games AI Programmer - Sci-Fi FPS Unity C# VR game- visa provided

Job Type:
Permanent
Areas of Expertise:
Programming and Development
Region:
Australasia
Area:
New Zealand
City:
Wellington
Posted:
14-May-17
Company:
Conkerberry Pty Ltd
Job Ref:
NZ061

Exciting company founded in 2010 with funding by famous US companies ( US branch developing new hardware, NZ branch developing games for it)
Virtual Reality FPS game - Unity based
Cutting edge research being done
Wellington New Zealand
Visa sponsorship & relocation provided

Join an eclectic group of visionaries, rocket scientists, wizards, and gurus from the fields of film, robotics, visualization, software, computing, and user experience.
Company is growing quickly so best time to get on board and play a role in shaping the way people will be interacting with the world tomorrow.

AI Programmer
Job Description

Looking for a Games Programmer with AI experience
Collaboration with US based team as well

As part of the programming team, you will primarily be responsible for working with game designers, artists, and animators to create unique, fluid and aesthetically compelling AI’s which will both challenge the player, and provide them with a fun gameplay experience.

Responsibilities
• Design extensible AI architectures, and work with existing systems
• Take ownership of low level navigation systems
• In-depth knowledge of IK assisted animation systems
• Work closely with art and design staff and be able to provide support tools they can use
• Understand and be able to clearly communicate the tradeoffs between behaviors, fun factor, and the technical costs
• Actively participate in project planning, content review and playtesting sessions
• Engage in R&D of new tools and technologies relevant to the project

Requirements
• Previously shipped games titles which had a strong focus on character based navigation and combat in an AI programmer capacity
• Worked specifically on very reactive character based combat games
• Deep familiarity with Behaviour and animation trees
• Very high knowledge of every stage of navigation challenges, from low level nav mesh optimization to using IK animation systems in arbitrary environmental conditions. Previous experience working with multiped and airborne rigs and AI’s
• Previous experience with Unity and C# would be beneficial, but is not essential

For more information or to apply, please contact me anytime
Bronwynn Lusted
Conkerberry Recruitment for Games
Sydney
Bronwynn@conkerberry.com.au
+61 (0)427 690 971
skype bronwynn.lusted

Contact Details:
Conkerberry Pty Ltd
Tel: +61 2 9267 5714
Contact: Bronwynn Lusted
Email:

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