Cinematic Designer

Job Type:
Permanent
Areas of Expertise:
Games and Level Design
Region:
Canada
Area:
Quebec
City:
Quebec
Posted:
08-Nov-16
Company:
Ubisoft - Quebec
Job Ref:

COMPANY DESCRIPTION
Ubisoft Québec is a leader in the video game industry and is located in the heart of Quebec City’s Saint-Roch neighbourhood. Involved in many of Ubisoft’s flagship franchises, the studio gained a strong expertise, leading to its implication in the development of AAA games. By the end of 2016, the team will exceed 400 people, all of which are united by the desire of pushing boundaries, building high quality worlds and creating memorable gaming experiences.

JOB DESCRIPTION

Summary
The cinematics designer is responsible for creating compelling dialogue cut scenes with excellent pacing, camera and character acting inside the game engine, while collaborating with the level design, scriptwriting, animating and programming departments. The ideal candidate should have a strong sense of composition, timing and editing as well as a good understanding of cinematography.

Responsibilities
Create compelling dialogue-based cut scenes with excellent camera, editing, pacing, timing and acting (using animation libraries).
Communicate and work closely with scriptwriters and Level Designers to translate scripted scenes into cinematics and to balance story with gameplay.
Follow and maintain pipelines and technical requirements.
Balance quality with efficiency when working under tight deadlines.
Validate the cinematics to ensure that the integrations did not cause any conflicts with the rest of the game.
Share knowledge and collaborate with technical Leads in order to improve the quality of the tools.
Perform any other related tasks.

QUALIFICATIONS

Training
College Diploma/Degree in cinema, animation, video game development or equivalent.

Relevant Experience
Minimum 1-3 year experience working in the video games or films industry as a Previz Artist, Animator, Camera Artist, Video Editor or any similar job.
Experience with character and camera animation in 3D software (an asset).
Experience in video editing (an asset).

Skills and Knowledge
Good knowledge of cinematography and acting.
Basic understanding of narrative causality and logic.
Quick to adapt to company proprietary software.
Ability to understand and solve problems.
Excellent communication skills and abilities to work efficiently within a team.
Ability to work with people from other fields of expertise.
Well Organized.
Aware of new technologies and processes related to the industry.

Contact Details:
Ubisoft - Quebec
Tel: +1 (418) 524-1222
Contact: Recruitment Team
Email:

You may return to your current search results by clicking here.

Latest Job Listings