Technical Artist (Art) in Dusseldorf

Technical Artist wanted!

What you'll be doing:
  • problem solving for product issues
  • support of the art and tech team
  • identify solutions for issues
  • development of tools and scripts for Maya, Photoshop, MotionBuilder, Substance and inhouse tools
  • spot out inefficiencies and pipeline issues
  • creating and maintaining the documentation for technical artist tools and features for the team
Your skills:
  • +5 years experience with video games
  • C#, Python, MEL
  • knowledge of Maya, Photoshop, MotionBuilder, Substance, Unreal Engine tools or similar engines based on node
  • excellent understanding of rendering (PBR) pipelines
  • successfully worked on and shipped titles for consoles or/and pcs as a technical artist
  • good communication and organisational skills
  • ability to think creatively to overcome challenges
  • solid understanding of optimizing techniques
  • positive attitude

Contact Details:
Jefferson Wolfe
Tel: 0044 (0) 203 056 596
Contact: Cynthia John

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