Hibernum is seeking a character artist who specializes in social and mobile game design to model and texture a variety of characters using 3ds Max and ZBrush.
-Create high- and low-polygon 3D models based on 2D concept art;
-Create materials and textures.
-At least 2 years' experience as a character artist;
-Strong 3ds Max, Zbrush and Photoshop skills
-Knowledge of advanced map baking (normal, ambient occlusion, cavity, specular, gloss, etc.)
-Excellent understanding of color, light, shadows, composition, etc.;
-Ability to work under pressure;
-Creativity, autonomy, and ability to work in a team are essential;
-Abiding interest in video games;
-Pop-culture knowledge (Web, games, comics, movies, animation, etc.);
-Good knowledge of anatomy;
-Character rigging, skinning, and animation experience;
-Experience with Unity3D