Splash Damage is an independently-owned studio on the outskirts of London, and we're all about crafting engaging multiplayer experiences. Last year, we launched our multiplayer shooter Dirty Bomb on PC and Gears of War: Ultimate Edition on Xbox One. We’re currently working on Gears of War 4 and several other high-profile projects on PC and console. We’re looking for talented designers to help make them great!
As Splash Damage’s Lead Level Designer you will be responsible for the level design of an entire product, driving end to end implementation across the team. Establishing and directing the vision for the levels, defining quality targets and validating the quality targets of others.
You will realise and communicate the game vision throughout the studio, ensuring alignment across all disciplines. You will create and maintain documentation including the level related sections of the GDD and wiki pages, though you will largely communicate verbally; spending time with each team member, at their desks, ensuring they understand the vision and level design, are “bought-in” and have what they need to do their jobs.
You will work closely with designers, programmers and artists to create and maintain fun, playable levels. You will organise playtest and feedback sessions to gather feedback and for you and your team to provide positive feedback to other members of the wider team. You will collect and analyse playtest data, and iterate on layouts accordingly in collaboration with environment artists.
Essential Skills and Experience
A passion for making and playing games
At least 2 years of industry experience and 1 shipped AAA current gen or last gen (PS3 / Xbox 360) console or PC title that featured a multiplayer component, worked on from beginning to end
The ability to work collaboratively with other disciplines
The ability to work independently without close supervision
Experience in creating first or third person shooters
Excellent verbal and written communication skills
A passion for environment design and architectural concepts
Experience of level-building using 3D level editing tools (UnrealEd, Hammer, Radiant, etc.)
Experience of prototyping maps and environmental mechanics using UE4, UE3, Unity, or similar
Experience writing high quality and thorough design documentation including diagram and flow-chart creation
Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
Preferred Skills and Experience
Presentation skills and experience with PowerPoint
Knowledge of gameplay event scripting and entity setup
Experience with UnrealEd/UDK and Kismet
Traditional art skills
Experience with 3DSMax, Maya, or other professional 3D modelling software
Experience with Adobe Photoshop or similar
Experience with scripting or programming language
Experience with wiki-based design documentation
Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training
Perks & Benefits
Alongside our brand-new headquarters, stocked up drinks fridge and a never-ending supply of coffee, all of our roles come complete with the following perks and benefits:
- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
- Referral fee
Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games and that shows in daily office life. We also regularly get together for social events like pub quizzes, cinema nights, football, and company parties.