Lead Game Designer

Job Type:
Permanent
Areas of Expertise:
Games and Level Design
Region:
UK
Area:
South East UK
City:
London
Posted:
01-Sep-16
Company:
Splash Damage
Job Ref:

About Splash Damage

Splash Damage is an independently-owned studio on the outskirts of London, and we're all about crafting engaging multiplayer experiences. Last year, we launched our multiplayer shooter Dirty Bomb on PC and Gears of War: Ultimate Edition on Xbox One. We’re currently working on Gears of War 4 and several other high-profile projects on PC and console. We’re looking for talented designers to help make them great!

The Role

As Splash Damage’s Lead Game Designer you will be responsible for the complete game design of an entire product, driving end to end implementation across the team. Establishing and directing the vision, defining quality targets and validating the quality targets of others.

You will work to create a unified game experience and realise and communicate the game vision throughout the studio, ensuring alignment across all disciplines. You will create and maintain documentation including the GDD and wiki pages, though you will largely communicate verbally; spending time with each team member, at their desks, ensuring they understand the vision and design, are “bought-in” and have what they need to do their jobs.

You will regularly and effectively communicate with any external partners or publishers; managing those relationships, presenting the creative achievements of the team, negotiating feature / change requests. You will communicate outwards to press, communities and fans in various formats from live appearances to pre-recorded interviews to forum engagement acting as both an evangelist and representative of the product and as an ambassador for Splash Damage.

You will manage, mentor & coach Senior & Game Designers, including working with Production and your direct reports to schedule tasks.

You will regularly be part of peer-reviews.

You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the studio. Where necessary you will speak to the media and prepare key product messaging for the media.

You will define and implement feature optimisations and tuning plans demonstrating a strong understanding of metrics and development restrictions; you will own the tuning for accountable features or levels. You will lead focus group sessions, generate feedback reports, deliver them to the product team and integrate relevant feedback into the product design.

You will verify task estimates provided by junior staff and in turn work with your lead to give your own accurate estimates for work as well as logging work in management software. You will provide input to Production / Management on project schedules throughout development to prioritise tasks / workload for the developers responsible for their assigned feature-set, in alignment with the product vision. You will articulate the impact of changes to the game-design to the developers on your team.

Essential Skills and Experience

A passion for making and playing games
At least 2 years of industry experience and 1 shipped AAA current gen or last gen (PS3 / Xbox 360) console or PC title that featured a multiplayer component, worked on from beginning to end
The ability to work independently without close supervision
Experience in creating first or third person shooters
Excellent verbal and written communication skills
Experience writing high quality and thorough design documentation
Experience of prototyping gameplay mechanics using UE4, UE3, Unity, or similar
Experience with design documentation, diagram and flow-chart creation
Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
The ability to work collaboratively with other disciplines

Preferred Skills and Experience

Presentation skills and experience with PowerPoint
UnrealScript
Traditional art skills
Experience with 3DSMax, Maya, or other professional 3D modelling software
Experience with Adobe Photoshop or similar
Experience with scripting or programming language
Experience with wiki-based design documentation
Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training

Perks & Benefits

Alongside our brand-new headquarters, stocked up drinks fridge and a never-ending supply of coffee, all of our roles come complete with the following perks and benefits:

- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
- Referral fee

Studio Culture

Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games and that shows in daily office life. We also regularly get together for social events like pub quizzes, cinema nights, football, and company parties.

Contact Details:
Splash Damage
Tel: -
Contact: jobs@splashdamage.com
Email:

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