Would you like to work on one of the greatest franchises in gaming history? How about more than one? Certain Affinity is an exclusive Austin studio; we’re a tightly-knit group of experienced industry veterans working at an entirely independent company. We’ve co-developed games in the Call of Duty, Halo, and Left 4 Dead franchises, and we’ve launched a few of our own games as well.
As a Senior Animator at Certain Affinity, you’ll be part of a creative team generating highly polished in-game animations. You will assist in the design of the project by providing pre-visualization animations for gameplay elements, as well as evolve and refine motion for characters, weapons, vehicles and environmental objects.
Work with the Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
Lead/direct activities and implementation of animation assets
Mentor other animators on technique and process
Create animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand-keyed motion depending on the needs of the project
4+ years’ experience in the game industry, specifically associated with character and object animation
Understanding and application of both keyframe and performance capture animation in a real-time environment
Experience using proprietary editors, software and tools
Experience establishing and driving new workflows for content creation
Bachelor’s degree in Art or related field
Shipped 2+ titles as an animator
Experience mentoring other artists and animators
Experience managing, scheduling, critiquing work for multiple artists
Experience in the setup, organization and performance direction of a motion capture shoot
Experience in the application of motion as related to physical simulation of particles, fluids and other related fields
Shipped 1+ AAA title within the last 3 years
Strong foundational knowledge in traditional arts, including but not limited to: graphic design or illustration, life drawing, acting and cinematography.
Expert level knowledge of Maya and/or Max, MotionBuilder or other 3D animation packages
Expert level knowledge of Photoshop or other image editing tools
Expert level understanding of the principals of motion as applied to characters, cameras, objects and vehicles
Experience using proprietary editors, software and tools or other similar experience with Unreal 4, Radiant, Source Engine, etc.
Solid grasp of performance requirements and constraints of current generation console and PC development
Excellent understanding of animation pipelines and workflow
Excellent collaboration and communication skills that bridge the gap between art, design, and tech
Ability to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a team
Solid understanding of how animation by way of performance, staging, dynamics, timing and pacing influences player response and feedback to help make a game fun and engaging
Team player with the drive and initiative to deliver extremely high quality work within performance and time restrictions
Must be punctual, diligent, articulate, and organized
Must be adept at maneuvering within time constraints and multiple priorities
Must be able to initiate visual direction without specific concept or design