We are Criterion. We love games.
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
The Challenge Ahead:
Lighters create atmosphere, add realism, tone, depth and emphasize drama or narrative. They also establish and clarify location, weather, time of day, etc. Lighters execute their work by leveraging their technical knowledge as well as their strong sense of aesthetics to create lighting in environments that meet the expectations of the art director and run within budget of the game engine.
Lighters at EA are expected to possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package (e.g., Maya, Mental Ray), demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's. Lighters should also have an understanding of the characteristics of light and how it is simulated in a CG environment; they should be able to work from reference materials, identifying and translating key lighting details; and they should be able to light moderate to complex interior and exterior scenes. Experience with film, photography, or theater lighting is a plus.
What a Lighting Artist does at EA:
Creating both the exterior and interior lighting within the levels and cut scenes.
Placing and tweaking of light sources within the environment.
Creation of sky dome and cloud textures.
Tuning of shading materials and textures to improve the perception of the lighting.
Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
Contributing to the development and placing of special effects related to lighting an atmosphere. Such as; light flares, fog, god rays and camera optics.
Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
A Lighting Artist also needs:
Deep understanding of CG lighting technology, both real-time and software rendering.
Strong sense of lighting theory; colour space, exposure, light fixtures, natural light, reflections etc.
Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
Good understanding and experience with physical based lighting system
Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
An ability to thoroughly digest the art direction and be a champion for executing it in the game.
Used to working with the balancing between visual quality and performance requirements
Thorough knowledge of the game development process desirable
Working knowledge of Maya, and/or other commercial 3D authoring packages.
What’s in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.