Crytek is looking for a creatively minded independent Regular Environment Artist for a VR project who is used to collaborating with the Level Design department to create environment level assets.
-Creating highpoly and lowpoly models of environmental objects (trees, bushes, props, buildings, tilesets).
-Creating efficient UV layouts that work well within the engine/platform constrains.
-Photorealistic Texturing of environmental objects.
-Work together with the Art Director, Lead Artist and other artists.
-Work on asset sets and level art.
-2+ professional game production experience.
-A strong ability to create believable environments within a games engine.
-Ability to derive a well structured lowpoly model from the high poly model.
-Good understanding of efficient UV layout for lowpoly objects.
-Good understanding of the PBR pipeline.
-Good understanding of modular level creation methods.
-Good knowledge of 3dsmax, Photoshop and Zbrush / Mudbox.
-A good understanding of shader functionality.
-Focused, motivated and effective on all tasks through completion.
-A passion for games.
-Good English communication and writing skills.
-Keep a positive team-oriented attitude.
-Be proactive and self-motivated, work with little direct supervision.
-Willing to relocate to Frankfurt am Main area , Germany.
Preferred history of:
-Actively supporting art direction and art management.
-Remaining faithful to a project’s art direction.
-A desire to learn and grow professionally.
-Knowledge about technical limitations in real time game engines and the ability to find answers to these limitations (LOD, draw calls reduction, etc.).
-Being able to adapt to new technologies.
-Tasks being completed within given time constraints.
A portfolio or reel that demonstrates the following:
-Highpoly environment models and their conversion into lowpoly models (good understanding of the normal map creation process & PBR).
-Ability to create game ready assets, that work well within the given technical limitations.
-Very good texturing skills and good knowledge of Adobe Photoshop.
-Keen eye on detail and realism.
-A good sense for composition, color and light.
-Professional AAA game production experience.
-Experience with CryENGINE and / or similar realtime lighting based 3D game engine.
-Console experience, preferably PS4.
-Substance Painter & Designer.
What you can expect from us:
-A refreshing yet highly professional atmosphere in a diverse team.
-Flexible work time.
-Free public transportation ticket, which lets you use public transport free of charge 24/7.
-Free onsite German lessons for our employees and partners / spouses.
-Company language is English. Any additional language is a plus, but not a requirement.
-Extensive assistance with getting visa, work permits and communication with local authorities.
-A company apartment for your first few months and help in finding a private apartment....and many more!
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and The Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.
For more information visit www.crytek.com and www.cryengine.com .