We currently have several exciting cutting-edge projects encompassing a range of genres, and are recruiting graduate programmers for various project team areas such as: networking, 3D graphics, shaders, animation, physics, artificial intelligence, as well as general gameplay programming.
We have a reputation for technological innovation and our programmers get involved in all aspects of system architecture, design and implementation, bringing an extremely high standard of professionalism to the development of all our games, and fully contribute to a dynamic, creative and fun environment, working with advanced technology on the leading games consoles and cutting edge PCs
Either a good degree, or solid track record, in Computer Science, Games Programming, Maths or Physics
Possible specialisation in one of the following fields : networking, 3D graphics and shaders, animation, physics, AI
Industry experience is not essential, but passion and enthusiasm are
A good understanding of C++ and object oriented programming
Well organized, and capable of code design
Experience of DirectX Graphics, console toolchains, GUI APIs, LUA scripts, or ASM are also useful
Emails bigger than 20 Mbyte (including attachments) will be automatically rejected.
Preference will be given to EU citizens. Salaries offered will depend on skills & experience.
We are not looking for applicants who wish to work from home, or on a freelance basis.