Producers at Cryptic Studios work closely with designers, artists and programmers to organize and coordinate the game development process. A Producer’s number one priority within the development structure is to make sure everyone else can get their job done. This means a no nonsense approach to problem solving with daily communication with and working to support all the members of the team in task management and scheduling challenges.
Every day you could be:
• Working in the trenches with Artists, Designers, QA and Programmers tracking tasks and helping the developers stay on schedule.
• Supporting the Lead/Senior/Executive Producer in every aspect of development, from scheduling and management of the internal team to dealing with outside publishers and licensors.
• Coordinating the QA and testing effort during production, closed and open beta, through launch and ongoing in the live game environment.
• Contributing to the production process and helping refine production pipelines.
• Being a product knowledge base for the entire team.
• Communicating to individual team members and contributors in various departments, other producers, and management on the status of live issues, tasks, features, and projects.
What you need to work here:
• Minimum 5 years in the video game industry, working in production or product development.
• Must have shipped at least one video game title.
• Superb communications skills, both written and verbal.
• A high-level understanding of project management and scheduling concepts.
• A passion for games and the ability to talk about why you think they are fun.
• Be able to talk art, design and software without pretending.
• Have a great attitude and likeable personality.
• Ability to work independently while exercising sound judgment.
Things we’d love to see:
• Experience working in various established production methodologies
• Live Product management and performance analytics experience
• Live game development and support experience
• Console development experience.
• Proficient knowledge or practical experience in one of the other gaming disciplines: 3D Art, Game Design, or Programming.
• Bachelor’s Degree
• Proficiency in another language.
• Fanatic level enthusiasm of some entertainment industry field (role playing games, comics, movies, television, etc.).