Would you like to work on some of the greatest franchises in gaming history? How about more than one? Certain Affinity is an exclusive Austin studio of experienced industry veterans doing exactly this. We’ve co-developed multiple products for the Call of Duty and Halo franchises and launched a few of our own games as well.
As a Senior Environment Artist (Map Lead) at Certain Affinity, you’ll lead a small team of environment artists in creating and composing world assets into highly detailed game environments. You will have the opportunity to set the quality bar for our internal team by creating and fine-tuning all elements, including skybox, set dressing, materials, composition and lighting. Above all else, the map lead is the artistic advocate for the level and understands all the steps required to bring a world to completion.
Work with the Art Director and concept team to define the map vision
Collaborate daily with Design to ensure that Art reinforces gameplay
Work closely with production to define deliverables and communicate expectations to the team
Clarify goals and facilitate decision making
Author and direct the creation “gold standard” environment assets including materials, props, architecture, flora, terrain, and light schemes
Prioritize, delegate and direct a team of 3-5 artists in the creation and implementation of environment art assets
Mentor artists on the latest art creation techniques and processes
Take ownership of discrete play-spaces from inception to implementation to final performance optimizations
5+ years experience in the game industry, specifically modeling, texturing and lighting environments
Experience using proprietary editors, software and tools
Experience establishing and driving new workflows for content creation
Bachelors degree in Art or related field
Shipped 2+ AAA title as an environment artist
Experience leading other artists
Experience managing, scheduling, critiquing work for multiple artists
Shipped 1+ AAA title in last 3 years as a lead
Strong foundation knowledge in traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
Solid understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing
Expert at improvising visual direction when lacking a specific concept or design
Solid understanding of color theory and the ability to create balanced and appealing scenes
Able to create current-gen materials and textures.
Proficient knowledge of Photoshop, Z-Brush, Maya and/or other 3D software packages
An aptitude and desire to identify and solve technical issues related to workflow, rendering and performance
Excellent understanding of art pipelines and workflows
Can effectively collaborate with game designers and programmers.
Appreciation of how the design and composition of an environment affects gameplay