The sound programmer will ensure that the audio pipeline meets sound-related project needs.
The main and routine tasks of the sound programmer are to:
Working as a bridge between audio and game play programming teams
Working on designing and implementing programming solutions for the audio needs of gameplay features.
Working in close collaboration with the audio directors and sound designers
Compile and understand a project’s sound-related intentions and set out development needs;
Assess existing features in the sound engine and establish whether they meet project intentions;
Suggest audio pipeline improvements by determining project needs and designing and implementing new systems whenever required;
Manage and challenge the audio memory resources and CPU budgets;
Work in close collaboration with the audio designers so that they can carry out the design intentions and remain on budget;
Ensure clear and structured programming, keeping in mind performance, maintenance and compatibility requirements;
Validate and verify whether the newly developed systems meet project intentions and are coherent with the existing code;
Identify and correct the bugs determined by other working units and the quality control team;
Document the work to transfer knowledge and enable users (other working units) to understand how to use the new systems and sound features;
Carry out all other related tasks.
Bachelor’s degree in general programming or computer engineering or equivalent training.
Minimum 1-3 years’ experience in sound programming or any other relevant experience.
Skills and Knowledge
Solid analytical and synthesis skills;
Autonomy and resourcefulness;
Good interpersonal and communication skills;
Flexibility when organizing work;
Ability to work as part of a team;
Ability to adapt to change;
Knowledge of terms, compression formats and audio middleware;
Knowledge of production working units.