Crytek is looking for a creatively minded and driven Senior Lighting Artist who can communicate well between programmers and artists to develop cutting edge, next generation lighting effects for games.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max/Maya, etc. Experience with real time and baked lighting solutions for video games is a necessity.
-4+ years of professional experience lighting for next-gen games on PC and console hardware (Xbox360, XboxOne, PS3, PS4).
-Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
-Excellent art sense (e.g. knowledge of composition, color, lighting, etc).
-Solid understanding of basic theory of light propagation and light-material interaction.
-Ability to work with multiple disciplines to meet project’s specific needs.
-Capable of working both as a member of a development team and individually with minimum supervision.
-Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
-Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
-Organized approach to problem solving and time-management.
-Good English communication and writing skills.
-Keep a positive team-oriented attitude.
-Be proactive and self-motivated, work without direct supervision.
-Willing to relocate to Frankfurt am Main area , Germany.
-Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
-Creation of skyboxes and other geometry based lighting assets (sun shafts, glows, flares, etc).
-Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
-Finding, discussing and fixing material inconsistencies that might affect shading quality.
-Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
-Texture creation using available graphic applications.
-Population of light entities and cubemaps in game using the CryENGINE Sandbox Editor and tools.
-Creating dramatic, unique, and interesting day/night setups using the CryENGINE Sandbox Editor and tools.
-Take on a number of tasks and responsibilities across multiple projects within Crytek.
-Develop, refine, test and provide feedback on new cutting edge technologies created for the CryENGINE
-Solving technical issues that arise with new tools or game performance.
-Experience with CryENGINE and Sandbox Editor.
-Strong understanding of real-time and pre-baked lighting systems.
-Experience creating and configuring geometry assets for in game lighting effects.
-Experience with real world lighting situations, including natural light and artificial “studio” type lighting, and/or photography.
-Experience with cinematic post-processing work (e.g. compositing, color correction).
What you can expect from us:
-A refreshing yet highly professional atmosphere in a diverse team.
-Flexible work time.
-Free public transportation ticket, which lets you use public transport free of charge 24/7.
-Free onsite German lessons for our employees and partners / spouses.
-Company language is English. Any additional language is a plus, but not a requirement.
-Extensive assistance with getting visa, work permits and communication with local authorities.
-A company apartment for your first few months and help in finding a private apartment....and many more!
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and The Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.
For more information visit www.crytek.com and www.cryengine.com .