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Lead Technical Artist

1910

Competitive

Poland

Poland

Art

ASAP

30/03/2026

Mid-Senior Level

Permanent | Full Time

No

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION

RESPONSIBILITIES

- Define and drive procedural generation and optimization strategy in Unreal Engine;

- Design and maintain scalable procedural pipelines (Houdini, PCG) integrated into production;

- Establish and enforce performance budgets, standards, and best practices;

- Lead cross-discipline alignment to ensure performant and consistent visual quality;

- Oversee profiling strategy and resolve systemic performance bottlenecks;

- Drive tool and pipeline improvements for scalability and efficiency;

- Provide technical direction, mentorship, and ownership of technical quality.

Daily tasks/tools:

- Hands-on work with PCG and Houdini;

- Define and adjust technical direction for procedural workflows and optimization for the team;

- Coordinate team activities and ensure alignment across art, tech, and design;

- Communicate progress, risks, and technical decisions to stakeholders;

- Review team output and provide actionable feedback;

- Support and unblock team members on technical challenges;

- Plan and prioritize tasks for the team.

QUALIFICATIONS

Requirements (must have):

- Minimum of 5 years of experience in game development or other CG industry;

- Minimum of 3 years of experience as a Technical Artist;

- Proficient in using Unreal Engine 5 or any other industry-leading game engine with a deep understanding of its art and rendering pipelines;

- Strong knowledge of the PCG system in UE;

- Experience and proficiency with Houdini;

- Solid understanding of performance optimization techniques and best practices in game development.

Additional requirements wished:

- Expertise in developing custom tools and scripts to enhance and streamline art workflows;

- Expertise in creating and optimizing shaders, materials, and visual effects for game environments;

- Experience in dealing with material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters);

- Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UV's, Building Creations);

- Experience with world-building systems (Landscape, RVT, Foliage, Procedural Foliage);

- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Blender, and Substance Package;

- Scripting languages as Python, Vex, MEL and Maxscript;

- Experience with VFX software like Embergen or Niagara plugin in UE is a plus;

- Scripting skills like Python, tooling (editor utility widget), Excel.

Soft skills:

- Strong team management and leadership abilities;

- Effective task delegation while maintaining high team morale;

- Excellent communication and collaboration skills across disciplines;

- Proficient problem-solving within the team context;

- Adaptability to changing project needs and iterative improvement based on feedback;

- Ability to foster a productive environment and a delivery-focused mindset.



Keep Calm and waka waka...