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Lead Artist

791_crt:1773931855103

Competitive

South Korea

South Korea

Art

ASAP

19/03/2026

Mid-Senior Level

Permanent | Full Time

No

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION

As a Lead Artist, you will work to grow our business and help us achieve long-term success by building solid relationships with our clients.

RESPONSIBILITIES

  • Serve as the supporting contact for the onboarding of new clients and the post-kick- off support; go on-site as needed.
  • Understand and document clients' needs, quality, and overall service expectations to be provided.
  • Ensure that other teams at Virtuos understand client outcomes and deliver the required solutions.
  • Regularly update on client's feedback: represent the voice of the customer to provide input into every phase.
  • Gauge the client's level of engagement with Virtuos and provide feedback to the other teams regarding service improvements.
  • Polish and finalize 3D art deliverables as needed.


QUALIFICATIONS

  • 7+ years of experience in the video game industry or digital content development.
  • Proven experience in related game development roles, including Art Director, Lead Artist, or Senior Artist
  • Expertise in cartoony and other stylized art forms
  • Proficient in 3D character modeling, with additional experience in 3D environment
  • Strong understanding of 3D software (3DS Max, Maya, Substance 3D Painter, Zbrush, etc.)
  • Experience working within a game engine and implementing 3D work into the engine.
  • Strong communication and interpersonal skills; ability to work with direct and external partners.
  • Native Korean proficiency
  • English (both written and spoken) proficiency
  • Willing to travel for work.
  • Passion for making and playing games.



Keep Calm and waka waka...