London, United Kingdom
United Kingdom
Programming
ASAP
24/03/2026
Junior-Associate
Permanent | Full Time
No
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Experienced Deep Learning Engineer for Game Technology
We are looking for a machine learning engineer with a solid understanding of low-level systems programming. If you are as comfortable in the memory view of your debugger as you are with training networks to solve problems, we would love to hear from you.
This role could suit an experienced embedded/games industry programmer with a passion for Machine Learning, or an accomplished Machine Learning/Vision programmer with a good understanding of computer architecture and performance.
About the Advanced Technology Group
The Advanced Technology Group (ATG) is a part of Foundational Systems and Experiences Engineering (FSEE) within the Platform Business Group. Established over 20 years ago as part of PlayStation's first party game development studios, ATG's focus has always been to help game developers to get the most out of PlayStation hardware, and this is still true today. The majority of the group holds responsibility for a large part of the GPU software stack used by all PlayStation games, which allows us to collaborate with engineering teams worldwide, from third party game developers to hardware vendors, to deliver key platform technologies.
You will be part of a small creative team within ATG, tackling problems centred around computer vision and machine learning. Examples of projects include a novel facial performance capture system used to produce assets for AAA games, and building a general purpose solution for on-console inference.
The Role
You will be expected to develop innovative ML solutions for deployment in games and in the development pipeline. This also involves making technology choices, prototype solutions and bringing them to production.
Some of these systems are expected to run on millions of PlayStations in people's homes, making high run-time performance crucial. You should stay up to date with the competition and the industry's latest advances and academic developments. The role also involves close collaboration with our other teams in Europe, the U.S and Japan, as well as technical communication of the ideas and solutions developed.
The Essential Requirements
• Experience with modern Deep Learning and Pytorch: You will be expected to make decisions about data and architectures, to implement pipelines for training and validation and to develop and deploy models in production.
• Experience with production-facing software development and strong debugging skills. This also requires demonstrating applied engineering skills through a shipped ML network or personal project.
• Understanding of 3D maths/geometry: Including multiple-view geometry and 3D mesh representations.
Nice-to-have
• Experience with Graphics and/or Game Engines
• Experience with Computer Vision
Benefits
Keep Calm and waka waka...