Eugene, United States
United States
Art
ASAP
25/08/2026
Mid-Senior Level
Temporary | Full Time
Yes
Description
The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities
• Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
• Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
• Support the integration of art assets into the game and help ensure they function as
intended.
• Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
• Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
• Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
• Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
• Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
• Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
• Provide technical support, training, and documentation for artists and other content
creators.
• Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Skills Knowledge and Expertise
Must Haves
• Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
• Unreal experience is a must; Unreal 5 a benefit.
• A focus on animation support from rigging to pipelines to tools for animation.
• A strong understanding of animation and all the steps involved in creating strong
animations.
• Technical support for the animation team on any given project.
Overall strong software development and programming skills.
• Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
• Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
• A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
• Working knowledge of C# and Python/MEL required.
• Familiarity with C++ or other high-level languages beneficial.
• General knowledge of programmable shaders helpful.
• Overall attention to detail, both visually and technically.
• Strong interest in the industry and a desire to make games.
• Ability to work as part of a game team.
Nice-To-Have Skills
• Understanding of 3D art.
• Understanding of Unity.
Demonstrated Ability To
• Make quality decisions within a project that improved the animation process.
• Work effectively with other artists and engineers to achieve project goals.
• Solve problems to the benefit of the project/team.
Education & Experience
• 3+ years of experience in a similar role.
• Any degree or certification in both Art and Engineering or equivalent work experience.
What We Can Offer You
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
Keep Calm and waka waka...