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Principal Gameplay Programmer - San Francisco New

1676453_crt:1785663007770

USA

Earth

Not provided

Programming

ASAP

02/08/2026

Junior-Associate

Permanent | Full Time

No

We're working with a relatively new studio in San Fran who have a unique gamified companion product they are scaling up with the long term goal of becoming a foundational distribution layer for AI capabilities, deeply integrating embodied AI, voice AI, and advanced memory functions.

What they are looking for is someone to define and own the core interactions of the world and the moment-to-moment "juice" that makes the app feel alive. They want someone who will obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful.

What You'll Do

  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.
  • Own "feel" across everything 3D - including character interactions, navigation, and world moments.
  • Add impact and delight with tiny details that make everything feel reactive and alive.

Who you are
  • Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
  • Unity or Unreal fluency. You're comfortable working in either engine at a high level.
  • Hands-on systems thinker. You prefer being a hands-on developer who can think systemically while nailing the details.
  • Polish obsessed. You love spending time on timing curves, easing, responsiveness, visual feedback, and tactile feel.

Keen to speak to someone who can show demonstrable body of work, including completed projects, portfolios, or clear contributions to games or self-made products that showcase quality and functionality.



Keep Calm and waka waka...