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Senior Environment Concept Artist New

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Epic Games

Competitive

Globe

Not provided

Art

ASAP

03/06/2026

Mid-Senior Level

Permanent | Full Time

No

WHAT MAKES US EPIC?

At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is searching for an experienced Senior Environment Concept Artist to support and supervise environment concept content created by external partners as part of our collaboration with Disney. Reporting to the project Art Director and working closely with the Outsource Manager and Environment Art Leads, you will help drive the visual quality, consistency, and world-building direction of environment concept art across the project.

This role requires a highly skilled environment concept artist with strong leadership instincts, exceptional communication skills, and experience working within AAA game production pipelines. You will collaborate with both internal and external teams to ensure concept work aligns with the project's artistic vision, gameplay needs, and production requirements while helping establish a clear quality bar for outsourced environment art.

In this role, you will

  • Partner closely with the Art Director, Environment Art Leads, Outsource Managers, and internal art teams to ensure high-quality deliverables
  • Communicate the project's visual direction and world-building goals to the team(s) while ensuring all submitted work meets Epic and Disney quality standards
  • Create and oversee high-quality environment concept designs that support the visual identity and storytelling needs of the project
  • Collaborate closely with environment art, level design, lighting, VFX, and gameplay teams to ensure concepts support downstream production requirements
  • Make hands-on concept adjustments or fixes when necessary to maintain quality and production readiness
  • Help maintain visual cohesion and strong world-building across multiple environments and points of interest within the project universe

What we're looking for

  • Exceptional portfolio demonstrating strong environment concept art skills, visual storytelling, composition, color theory, lighting, and world-building
  • Deep understanding of environmental design principles, including architecture, atmosphere, scale, shape language, and gameplay readability
  • Experience working as a Senior or Principal Environment Concept Artist on at least one shipped AAA title
  • Strong ability to communicate visual direction and collaborate effectively with both internal developers and external outsourcing partners
  • Experience creating production-ready concept packages, including callouts, orthographic designs, paint-overs, and reference sheets
  • Understanding of downstream game development workflows and how concept art supports environment art, lighting, level design, and VFX production
  • Excellent organizational, communication, and feedback skills with the ability to manage multiple priorities in a fast-paced production environment
  • Proven ability to maintain high artistic standards while balancing production realities and schedules
  • Experience working with stylized and/or highly immersive world-building aesthetics is a strong plus
  • Familiarity with building 3D assets is a plus
  • Bonus: Fluency in an additional language such as Chinese, Spanish, German, Italian, or Russian

This role is open to multiple locations across the US (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range

$141,010-$235,016 USD

California Base Pay Range

$155,111-$258,518 USD

Washington Base Pay Range

$141,010-$235,016 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.



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