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Senior Software Engineer, Game Programmer - Unreal Engine R&D new product - must have Australian work rights New

SNRUERD

Conkerberry Pty Ltd

Competitive

Sydney, Australia

Australia

Programming

ASAP

21/09/2026

Mid-Senior Level

Permanent | Full Time

No

SYDNEY ONSITE HYBRID ( relocation provided but must have AU work rights – Australian citizens, permanent residents or work visa holders or NZ citizens)

Established Studio with overseas headquaters & global studios

Famous AAA games development, support, R&D and core tech teams.

Hybrid option of up 2-4 days working from home, the remainder onsite Sydney studio.

  • Generous salaries & superannuation (retirement benefit) & bonuses
  • Work/Life balance – open paid time off, parental leave, flexible work schedules
  • Medical insurance for you & dependents
  • Gaming area
  • Learning & development opportunities
  • Relocation to Sydney provided (if overseas or interstate) sorry no visa sponsorship

Work in a team to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, you will craft the systems that drive performance, scalability, and engagement.

In this role you’ll take technical ownership of key areas within their workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar.

Bring deep knowledge of specific technical areas and work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team.

Responsibilities:

  • Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
  • Drive technical discussions and decision-making across services, engine, and/or tooling components.
  • Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
  • Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
  • Debug complex issues in development and live environments, with a player-first mindset.
  • Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
  • Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
  • Give feedback to product leaders about product direction and player affinity

Required Qualifications:

  • 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
  • Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
  • Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
  • Strong debugging and problem-solving skills in both development and live environments.
  • Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
  • Experience building games

Desired Qualifications:

  • Bachelor’s degree in Computer Science or equivalent experience.
  • Experience working with Unreal Engine.
  • Familiarity with systems such as scalable services, build & release pipelines, or telemetry.
  • Experience with version control systems like Perforce or Git.
  • Prior experience working on global-scale game development or online services.
  • Game player understanging & empathy 

………………………………………………………………….

Please contact me for full studio & job details.

Bronwynn Lusted

Conkerberry Recruitment for Games - Australia & NZ

bronwynn@conkerberry.com.au

0427 690 971 (AEST)



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