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Lead or Senior Software Engineer - Unreal Engine 5 Tools Support- Australia Remote - generous salary & bonuses New

SYDSNRUETools

Conkerberry Pty Ltd

~$200K AUD +

Australia, Australia

Australia

Programming

ASAP

09/09/2026

Lead-Principal

Permanent | Full Time

Yes

SYDNEY or AUSTRALIA REMOTE - ( relocation provided but must have AU work rights – Australian citizens, permanent residents or work visa holders or NZ citizens)

Established Studio with overseas headquaters & global studios

Famous AAA games development, support, R&D and core tech teams.

  • Generous salaries & superannuation (retirement benefit) & bonuses
  • Work/Life balance – open paid time off, parental leave, flexible work schedules
  • Medical insurance for you & dependents
  • Gaming area
  • Learning & development opportunities
  • Relocation to Sydney provided (if overseas or interstate)

 

Senior or Lead Software Engineer, Unreal Engine specialist

Autralia-Based REMOTE Sydney time zone work hours/visit Sydney studio for one week per quarter

Generouse salary +  super + bonuses

Requires deep knowledge of Unreal Engine 5 to support other programming teams.

They team covers supporting a wide array of topics, including runtime performance, tooling, CI/CD, engine, driving the technical direction & strategy, engineering vision and creative solutions to technical problems that empower game teams across the studio.

Collaborate globally with partner studios worldwide to contributing to a stronger, more efficient Unreal development environment. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure to develop solutions that empower the developers who depend on your work.

Responsibilities:

· Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs.

· Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision.

· Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders.

· Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.

· Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices.

· Write clear documentation and communicate technical details across teams and disciplines.

· Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact.

· Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines.

Required Qualifications:

· Bachelor's degree in Computer Science, or a comparable field, or equivalent experience.

· 12+ years experience in professional software development.

· 6+ years of professional experience and proficiency with hands on Unreal Engine & C++.

· Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.).

· Demonstrated experience leading technical work that impacts multiple teams.

· Experience driving technical direction, designing solutions, and reviewing the designs of others.

· Experience building software used by other engineering teams and navigating cross-team dependencies, rather than deep single-team, single-feature ownership.

· Experience mentoring and growing other engineers.

· Experience working in cross-functional teams and collaborating across disciplines.

· Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment.

Desired Qualifications:

· Experience with a modern game engines and experience building games in a larger studio environment.

· Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems.

· Experience building developer tools, CI/CD pipelines, or internal platform infrastructure.

· Experience supporting or consulting with multiple product teams or multiple games as a platform or tools engineer.

· Familiarity with game development workflows and pain points (understanding the domain helps you build better tools).

………………………………………………………………….

Please contact me for full studio & job details.

Bronwynn Lusted

Conkerberry Recruitment for Games - Australia & NZ

bronwynn@conkerberry.com.au

0427 690 971 (AEST)



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