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C++ Game Programming - Console experience - Melb onsite - must have work rights/residency

MELBC++

Conkerberry Pty Ltd

negotiable on experience

Melbourne, Australia

Australia

Programming

ASAP

17/06/2026

Mid-Senior Level

Permanent | Full Time

No

Programmer C++ (inhouse engine)

Onsite - must have work rights for Australa

Melbourne studio centrally located

Console console and PCs biggest sports titles.

The Role:

  • Designing and implementing new systems, while improving existing systems in C++
  • Self-managing programming task schedule updates and coordinating with the production team
  • Bug fixing and maintaining the existing studios in-house engine code base
  • Analysing and fixing common problems in a game engine, such as load times, memory usage, and performance problems

You:

  • Bachelor’s degree in software engineering, computer science, or equivalent
  • Very good understanding of C++
  • Experience in software programming, ideally in the video game industry or any other relevant experience.
  • Basic knowledge of engine or middleware and associated pipeline
  • Passionate about playing and making games
  • Basic knowledge of debugging tools
  • Familiar with basic speed and memory considerations
  • Familiar with optimisation principles
  • Ability to anticipate and resolve problems
  • Attention to detail
  • Flexibility in organising work
  • Good interpersonal and communication skills
  • Ability to work as part of a team
  • Ability to adapt to change
  • Ability to quickly learn to use new tools
  • Work well with designers and artists to implement the vision of the game
  • Strong verbal and written communication skills

Bonus points:

  • Experience on the current generation of consoles (PS4, Xbox One)
  • Experience with scripting languages (Lua, Python)
  • Good debugging skills

...........

For full studio details or to apply, please contact me anytime.

Bronwynn Lusted

Conkerberry Recruitment for Games - Australia & NZ

bronwynn@conkerberry.com.au

+61 (0)427 690 971



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