Important note: This is a "Talent Network" opportunity. ATRA provides bespoke teams to projects and customers, and it does so by continuously maintaining a global network of talent. Because of this model, we might not be in a poisition to immediately reach out with an opportunity for collaboration, or we might only do a pre-vetting stage.
As projects come in or scale up, we identify the closest fit talent in our network and we reach out to continue the hiring process.
ATRA collaborates with game studios around the world to help build ambitious games across PC and console platforms. Our team brings together experienced developers who care deeply about craft, collaboration and delivering high-quality game experiences.
We are currently looking for Technical Artists to support a variety of game development and co-development projects across real-time engines.
This is a hands-on role focused on bridging art and engineering, helping teams implement visual features, improve workflows, optimize content and solve technical production challenges. Depending on the project, the work may involve shaders, VFX, materials, UI implementation, tools, asset integration, rendering, animation support or general pipeline improvements.
WHAT YOU'LL WORK ON
- Supporting the integration of art assets into engine while maintaining visual quality and performance
- Creating, modifying and optimizing materials, shaders, VFX and real-time visual systems
- Helping artists and designers solve technical implementation issues
- Working closely with engineering teams to ensure content is performant and production-ready
- Building or improving tools, workflows and pipelines where needed
- Supporting lighting, rendering, animation, UI or environment workflows depending on project needs
- Identifying performance bottlenecks and helping optimize content for target platforms
- Improving production workflows, documentation and technical standards
- Balancing visual quality, technical constraints and production realities
WHAT WE'RE LOOKING FOR
Requirements:
- Previous experience as a Technical Artist or similar role in game development
- Strong working knowledge of Unreal Engine and/or Unity
- Good understanding of real-time rendering, materials, shaders, VFX and optimization
- Practical understanding of game art pipelines and asset implementation
- Ability to work effectively between art, design and engineering teams
- Strong problem-solving skills and ability to work independently
- Comfortable working with technical constraints, performance budgets and production deadlines
- Ability to explain technical topics clearly to both technical and non-technical teammates
- Professional working proficiency in English
Nice to have:
- Experience with both Unreal Engine and Unity
- Shader development experience, such as HLSL, Shader Graph, Unreal Materials, Unity URP or HDRP
- VFX experience, such as Niagara, Unity Particle System, VFX Graph or custom effects
- Scripting experience, such as Blueprint, C#, Python, MEL, MaxScript or similar
- Experience with profiling and optimization on PC, console, mobile or VR
- UI implementation experience
- Experience with rigging, animation, procedural tools or Houdini
- Experience joining projects mid-development and improving existing workflows
- Experience working with distributed teams, external partners or co-development studios
WHAT YOU'LL GET
- The opportunity to work on high-quality projects with leading game studios
- Collaboration with experienced developers across disciplines
- A flexible working environment
- A team culture built on entrepreneurial spirit, transparency and respect for craft
- Opportunities to grow into technical leadership or specialist roles