London, United Kingdom
Art and Animation,Production,VR and AI
Permanent | Full Time
Every day, we connect millions of people, companies and communities with our powerful technology. We’re using our award-winning networks to make breakthroughs in interactive entertainment, digital media, the Internet of Things and broadband services for customers.
About RYOT Studio
RYOT Studio is an in-house creative studio, spanning 15 countries. We’re a team of recognized artists, writers, filmmakers and creative technologists collaborating with the world’s largest brands to connect audiences across properties and beyond.
RYOT Studio's Virtual Production Team are building the future of immersive content, experiences and story-telling. With state-of-the-art motion, volumetric and photogrammetry capture alongside real-time virtual production technology, RYOT Studio are driving breakthrough technologies for creative content production, distribution and connectivity at scale.
We are seeking an experienced candidate to join our team as a Virtual Production Pipeline Developer to build highly efficient and scalable workflows and pipeline tools to support extended reality content production at scale.
This is an initial 6 month contractor role based in our Holborn office, starting Feb 2020.
Design, develop, test and maintain pipeline software tools to support motion, volumetric and photogrammetry capture workflows, as well as live and real-time rendered productions.
Oversee operations, provide first-line support and provide final deliverables for production shoots.
Develop 3D asset pipeline management, versioning and optimisation tools.
Optimise 3D scenes and assets for real-time visualisation.
Collaborate with the Virtual Production Manager and creative content creators to identify pipeline needs and develop innovative solutions.
Write workflow and tool documentation; provide training as needed.
Skillset & Experience
Previous experience in VFX, video games or other digital production facility.
Understanding of real-time workflows and performance capture.
Familiarity with game engine workflows.
Familiarity with 3D modeling packages.
Experience with animation and motion editing.
Thorough knowledge of software design and development principles.
Proficiency in Python and/or C++.
Experience with developing graphical user interfaces (preferably with PyQt).
Proficiency with DCC editors, scripting and 3D tools.
Experience with Windows and Linux development environments.
Proficiency with version control systems.
Understanding of software deployment and automated CI/CD pipelines.
Able to manage multiple projects in a fast-paced, high-performance environment.
Highly effective verbal and written communicator; able to build rapport with diverse technical and creative team members as well as executive staff and external partners.
Strong organizational skills with a proactive mentality and creative problem-solving abilities.
Meticulously attentive to detail.
Passionate about virtual production, cutting-edge digital tools, scalable distribution and connectivity and the future of immersive content.
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