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User Research Project Manager - VR [Unannounced Project] (f/m/d)


Ubisoft Blue Byte GmbH


Dusseldorf, Germany


Art and Animation




Mid-Senior Level

Permanent | Full Time


Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Far Cry", "James Cameron's Avatar", "Beyond Good & Evil 2", "Ubisoft Escape Games", "The Settlers", "Anno" and many more.
We are now accepting applications for User Research Project Manager - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft's greatest IP's which will be developed across multiple studios. Join us today to shape the future of VR! Job Description

We are looking for an experienced User Research Manager on an unannounced AAA VR project at Ubisoft Düsseldorf. Your job is to coordinate playtests where your UX know-how will help you collect learnings to be integrated into the project on a global scale. You will work closely with international production staff to ensure quantitative and qualitative feedback is gathered and acted upon for optimal player appreciation. 
Main Objectives:
You will be responsible for developing and communicating play test plans using user research methodology and established processes. Your work will impact our VR game(s) positively through an increased understanding of player comfort, immersion and appreciation. You will liaise with production and design stakeholders throughout the project to determine cost-effective solutions for improving on these KPI to foster player engagement, curiosity and satisfaction. 

  • Rely on your project management strengths, your user research knowledge and your analytics skills and knowledge to fulfill your mission;
  • Build from the ground up and execute a user research strategic plan from the conception phase to live game operations, based on production team priorities, design pillars and UX objectives;
  • Be a core player in the decision-making process, impacting the quality of the content and player experience, through your influence on the core team's focus and decisions;
  • Be fully embedded on the production floor as a part of the production staff; being the main point of contact for the various playtesting facilities and project stakeholders regarding user research.
  • Take full advantage of a seasoned team that provides expertise and skills on multiple key domains like player behaviour, neuroscience, data science, data visualization, machine learning and much more;
  • Access and coordinate a network of several user research teams all over the world to work with.
  • Passionate about games and understanding player behaviours, wants and needs;
  • Coming into this role with a solid experience and a few relevant achievements in user research and/or analytics of your own;
  • A natural at intellectual empathy; being able to be the player's advocate as well as deal with multiple and diverse stakeholders with various priorities, perceptions and interests;
  • Focused on delivering results that yield actionable findings emerging from studies that meet and surpass industry standards in terms of industrial approach;
  • A collaborative team-player; who easily understand the benefits of working with other experts and playing on each other strengths to optimize efficiency and quality;
  • Highly organized, capable of leading multiple studies and projects on operational subjects, while keeping the strategic objectives in sight in large team environments;
  • Able to evolve in a complex ecosystem, adapting to standards and processes in place while continuing to improve and innovate them;
  • Expecting people you work with to have fun while achieving highly ambitious goals.
  • Experience in UX design and VR a big plus!

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