As a Technical Character Artist, you will be working alongside a talented character team. Providing technical guidance and defining art workflow and pipelines as well as driving forward cutting-edge visuals.Work closely with the Art Director and Lead Character Artist to define and maintain art workflows. Character shader research and development. Collaborate with the animation/rigging team ensuring all character best practises are being adhered to. Assist the animation team with character setups and skinning. Liaise with engine team to troubleshoot issues and find solutions. Provide guidance to character artists encouraging best working practices and strong asset organisation. Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow. Provide clear guidance on technical performance constraints and help define character asset budgets. Clearly communicate and document art production pipelines.
You will be joining the studio in a key role at pivotal time as we scale up to develop an ambitious and ground breaking open-world game. The role brings the opportunity of making a significant personal contribution to a high-profile project.
We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands.
Requirements Strong knowledge of game engines and the technical constraints and challenges of game development. Experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a videogame environment. Strong technical understanding of character art pipelines, memory and rendering budgets. Understanding of character rigging and skinning pipelines/workflows. Strong communication skills, and comfortable working across multiple teams. Understanding of modern procedural asset creation techniques (Scanning, Marvellous). Strong interest in the latest advancements in video game graphics and visual trends. Knowledge of at least one programming language (such as Python, C++). 2 years minimum experience as Technical Artist in the games industry.