Games and Level Design
Permanent | Full Time
Do you want to join our new games studio in Stockholm, to support the development of amazing new titles? If your passion is Technical Animation, this might be the right opportunity for you!
Your role within our Kingdom
As the Technical Animator you will be responsible for all character and prop related set-ups (including skinning) required for the animation team. You will also contribute providing tools and improving pipelines and workflows that will maximize efficiency. You have experience crafting advanced skeletons and control rigs for characters (bipedal and quadrupedal) and custom rigs/set-ups for props. An in depth knowledge of skinning characters and creating set-ups required for secondary motion is also necessary.
Skills to create thrills
You have an excellent understanding of character rigging & deep understanding of animation pipeline development
Solid knowledge of MayaFlexible, proactive and collaborative approach to technical problem solving in a multi-discipline team
Ability to break down the animation needs for a character, and to plan out movements sets and blends required for the gameAbility to plan work and tools so that they meet the technical constraints, optimization and implementation that game animation requires
Excellent skinning skills and a strong understanding of human motion and anatomyAdvanced scripting skills (preferably Python)
You released one or more titles working as a Technical AnimatorGreat communication and interpersonal skills, plus experience working in a team environment
You are passionate about games and you want to push animation in video-games to new levels of believabilityAbility to deliver content to engine and bug-fix and optimize any animation delivery or rig issues
Strong knowledge of UnityExperience working with ragdoll set-ups (ideally within Unity)
Experience building high and low res facial rigsBasic animation skills
Experience of SDK plugin developmentExperience working with procedural, additive, layered animation and animation state trees
Experience working with Motion captureYou are an expert in agile/scrum development methodology and prototyping
A keen gamer who keeps up to date with industry related developments
A great saga needs diverse heroes
Making games is fun.
Keep Calm and waka waka...