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Senior/Principle Environment Artis

JOB CODE:CSA01

Firesprite Limited

We offer a very competitive package, which is dependent on experience

Liverpool

Not provided

Art and Animation

ASAP

04/02/2020

04/04/2020

Mid-Senior Level

Permanent | Full Time

No

Overview:

Based in the heart of the North West’s vibrant game development hub in Liverpool, Firesprite Games is an independent game developer working at the cutting edge of game development on the latest hardware platforms.

We’re the creators of our own original survival horror IP, “The Persistence”, released to critical acclaim for PlayStation VR in Summer 2018 and we have also collaborated with many strategic partners on a wide range of high profile projects including (but not limited to) “The Playroom”, “The Playroom VR” and “Run SackboyRun”.

We have ambitious plans for 2020 and beyond and we’re looking for talented developers to join our studio as we embark upon this next exciting phase.

 

The Role:

We are seeking someone who can work both in realism and in a stylistic way.

As a Senior / Principal Environment Artist you will work closely with the Lead Artist, Animators and Art Director, as well as production to create a variety of Environment assets, sets and organics based on concept to suit the existing game style

Key responsibilities:

  • Working closely with the Lead / Principal artist to create accurate, high quality environments and environment assets
  • Working independently on asset sets
  • Building in the editor to create levels and environments
  • Creating efficient UV layouts that work well within the engine / platform constraints
  • Working with PBR shaders following the established game Art Direction
  • Maintaining your work schedule
  • Possibility of mentoring more junior artists

Role requirements:

  • Strong AAA Game experience
  • A portfolio showing clean, optimal, models for game
  • A portfolio showing models taken from concept to completion
  • Experienced in using 3D software (Maya/Max
  • Experienced in high to low poly baking
  • Experience of creating optimal lods for game
  • Excellent understanding of shape, form and scale
  • Experienced with PBR material creation
  • Excellent verbal and written communication skills
  • A love and understanding of games and game art creation
  • Knowledge of working with game engines
  • Create the artwork based on the specification given by the technical team, budgets, shaders etc.
  • Understanding of lighting and how it affects the environment

Additional or desired skills:

  • Substance Painter/Designer knowledge
  • Knowledge of Unreal engine
  • Experience with outsource studios
  • Illustrative / Concept art / Matte painting skills



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