Responsible for design and implementation of vehicle handling;Help define the correct balance of handling style and difficulty for the project;Effectively communicate and collaborate with key stakeholders to confirm task direction and consistency of work; Define, create and maintain game design documents as required;Collaborate with the user research lab and QC teams in regards to playtests of prototypes and implement feedback into work; Efficiently communicate and support messages from studio management; Set and share best practices, production pipelines and workflows within the group; Be a reference for the team and the studio in relation to vehicle handling design and find solutions to complex issues which arise; Plan, estimate and prioritise time frames for the competition of day to day tasks and track progress using the designated tools;Contribute to the handling, gameplay, and mechanics setup;Prioritise and meet deadlines, document and communicate progress, participate in design meetings;Assist the Lead Game Designer in any other ad hoc duties as required.
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Job Purpose Play a crucial role in the implementation of key vehicle systems with respect to the creative direction and technical constraints of the project.
Reports To Lead Game Designer Responsibilities
Qualifications Skills and KnowledgePassion, knowledge and a strong interest in a wide range of video games, especially driving genre;An active interest in real world vehicles and motorsports, and the behaviour and performance of vehicles;Ability to translate vehicle performance designs into practical computer simulation implementations;Strong interpersonal and communication skills; Good knowledge of Microsoft Office applications;Familiarity with data management software (such as Perforce); Demonstrated ability to effectively document original ideas and concepts;Task driven, good time management and problem-solving skills, as well as strong analysis and communication.Relevant ExperienceBachelor's degree in games design or other relevant training; 5 years' minimum experience as a game designer or other relevant experience;Has shipped at least 1 game in a similar role, preferably full cycle on a 'AAA' console title.
Salary: Competitive + Relocation Location: Royal Leamington Spa, UK