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Senior UE4 Rendering Programmer

A010506 (ADDV-131157)

Skillsearch Limited

£60,000

Amsterdam, Netherlands

Netherlands

Programming and Development

ASAP

13/02/2020

13/04/2020

Not specified

Permanent | Full Time

No

Senior UE4 Rendering Programmer in Amsterdam

Are you an experienced engine programmer? Would you like the opportunity to use your skills in the world of VR gaming? If this sounds like you, this could be the perfect opportunity for you!

As a Senior Rendering Programmer at this studio in Amsterdam, you will be responsible for several areas of engine programming. This will include creating new graphical features for artists, identifying bugs within the engine and rectifying them and mentoring the programming team to facilitate their career development.

This studio is proudly one of the world’s largest VR and AR studios. The self-confessed industry pioneers have created several award-winning immersive experiences on a variety of platforms. As a part of the team here, you will benefit from a great list of perks. These include flexible working hours, free meals on site, annual game jams and the opportunity to borrow VR equipment to take home and play with! On top of this you will also benefit from relocation support which will ensure you get settled into Amsterdam no problem.

Senior UE4 Rendering Programmer responsibilities:

Ensure engine expansions fit the complete code base, working with the tech lead

Work with artist to identify the visual requirements for the project

Create technical designs and efficient implementation of engine systems and adjustments

Expand the studio pipeline to create the best immersive games possible

Create new graphical features to assist in the art team’s efficiency in creating the highest visual standards

Identify and debug any problems quickly

Mentor less experienced programmers within the team

Essential requirements for this role in Amsterdam:

Significant experience of working on game engines (ideally UE4) to create functionality to be used in games

Experience of writing game engine adjustments in C++

Strong understanding of all basic concepts of C++ as a language

Knowledge of more advanced concepts of C++ such as overloading, smart pointer types, templates, etc.

Previous experience of Unreal Engine 4

Experience of working in VR would be a huge bonus

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A little bit about the city: Amsterdam

Amsterdam is home to a diverse range of people and rich culture, with each district of the city having its own personality. Although starting life as a modest fishing village, Amsterdam is now a business and tourism hub with over 6 million people flooding here each year to take in the culture.

Notoriously, the city of Amsterdam paints a picture of canals and bicycles. The city’s canal ring has become an iconic image of Amsterdam and remains a beautiful network running through the streets, making canal cruises a popular attraction for visitors of the city. Amsterdam’s public transport system is impressive with metros, ferries, trams, trains and buses making getting around this city a breeze. However, Amsterdam is famous for cyclists, with its scenic canal-lined streets making for a stunning environment to cycle in, what better way of commuting to work?



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