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Senior Systems Designer

555488262

Cloud Imperium Games

Negotiable

Germany, Frankfurt

Germany

Games and Level Design

ASAP

18/07/2020

Mid-Senior Level

Permanent | Full Time

No

Cloud Imperium is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems, game modes, and scripted events for Star Citizen.

Covid-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.

Responsibilities

- Design and develop new features for Squadron 42 and the Persistent Universe, working closely with the lead designer and game director to ensure Chris Roberts' vision becomes reality.

- Be the 'go to' person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of players

- Be a leader within the department for cleanly implementing content with our designer tools and scripting languages

- Develop prototypes that clearly articulate the vision of the features for which you are responsible

- Pitch concepts, designs, and full-proposals to project leads

- Partner with cross-disciplinary teams to execute game systems

- Use expert data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience

- Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project

- Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements

- Routinely collect feedback from user-testing, the development team, and design management

- Identify solutions to the problems expressed that won't negatively impact other systems or mechanics

- Create and refine gameplay mechanics

- Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow

Requirements

- 5+ years of professional experience in game development in a system/tech designer capacity

- Shipped two large-scale 3D titles from pre-production to release (PC, current and next-gen consoles)

- Knowledge and experience with 'C style' programming, scripting languages or visual scripting

- Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences

- Positive, solution-orientated individual with a passion for game development

- Experience with next-generation AAA game engines

- High degree of self-motivation and initiative

- Inherent ability to bring out the best in people around you, remain positive, and motivate your team

- Expert in time management and verbal and written communication

- Ability to gather, analyze, and act on feedback from the team

- Passion and constant drive to stay up to date with the latest technology and new techniques

- Excellent English communication and written skills

- Willing to relocate to Frankfurt am Main, Germany.

- International travel may be required as part of this role

Pluses

- Knowledge and prior experience with multiple scripting languages

- Previous experience with CryEngine and/or Lumberyard.

- Experience with building behavior tree based AI

- FPS gameplay experience

- Massively-multiplayer game experience

- MP debugging experience

- Experience in data analysis

- Strong interest in sci-fi themes

This position is offered at our Frankfurt Office by Cloud Imperium Games Ltd.

Please submit your application in English



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