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Senior Lighting Artist - AAA console FPS realistic game - Australian & NZ citizens/work visa holders only


Conkerberry Pty Ltd

Generous salary based on experience

Melbourne Sydney NZ


Art and Animation



Mid-Senior Level

Permanent | Full Time


Sorry no visa sponsorship or relocation – Australian or NZ candidates only

Join world renowned major game developer in their expanding & new Melbourne studios

Work on AAA console FPS game with world-class audio, design, engineering and art teams, making some of the highest-quality games of any studio in the industry.

Generous salaries & benefits

Melbourne or Sydney or NZ based candidates considered.

Combination of work from home & studio work.

Senior Lighting Artist

Your Mission

You will work side by side with Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and the team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.

Priorities can often change in a fast-paced environment, so this role includes, but is not limited to, the following responsibilities:

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.
  • Ensure a high level of quality while maintaining a full production load.
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead.
  • Work collaboratively with other departments, especially Environment, Character, and VFX.
  • Work in and maintain an efficient organization structure for all lighting assets.
  • Stay current with industry lighting techniques.

Player Profile

Minimum Requirements:

  • Bachelor’s degree, or equivalent art portfolio.
  • 6 years in the video game industry.
  • Strong understanding of lighting fundamentals.
  • Knowledge of color theory and strong sense of light and shadow.
  • Understanding of composition and the ability to enhance mood with lighting.
  • Effectively use Color Grading and Post Effects to enhance the final image.
  • Working knowledge of industry standard rendering concepts and processes.
  • An eye for perfection.
  • Working knowledge of creating lighting within a pre-baked light-map pipeline.
  • Unreal, Unity, Proprietary Engines experience.

Extra Points:

  • Experience with one or more scripting/programming languages.
  • Experience with PBR & HDR lighting.
  • Knowledge of photography principals and image correction techniques.
  • Experience playing  First-Person-Shooters.


Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

For full studio & job details please contact me anytime

Bronwynn Lusted

Conkerberry Recruitment for Games in Australia & New Zealand

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