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Senior Graphics Programmer - Wilmslow

1180330723

Cloud Imperium Games

Negotiable

UK, Wilmslow

United Kingdom

Programming and Development

ASAP

16/01/2020

16/03/2020

Mid-Senior Level

Permanent | Full Time

No

Cloud Imperium is looking for a Senior Graphics Programmer in our Wilmslow Studio to work on our exciting PC space combat sims; Star Citizen and Squadron 42.

Duties and Responsibilities:

- Research and implement new cutting edge graphics technology and tools

- Analyse, refactor and improve upon existing graphics technology

- Assist and mentor other software developers in use of graphics/rendering features

- Implement shaders to achieved desired visual Effects

- Profile and optimise the entire rendering pipeline, including lighting and shading components of the game

- Keep up to date with graphics and rendering techniques and tools

- Assist team members with debugging and fixing graphics related problems

- Actively participate in assessing and setting rendering budgets and communicating these to the company

- Pro-actively identify and address problems

- Up-to-date knowledge of the latest rendering techniques such as PBR & Compute

- Mentoring junior members of the team

Skills:

- Strong C++ and multi-threaded programming skills

- Strong mentoring skills to train junior members of the team

- Very strong skills in C++, HLSL, DirectX and other relevant APIs and languages for modern graphics technology

- Strong software debugging skills to effectively track/diagnose/solve a variety of complex issues

- Expert in 3D rendering, 3D math, and optimization of the complete rendering pipeline

- Work well in a cooperative team environment

- Ability to innovate, plan, and deliver full features

- Excellent English communication, both written and verbal

Qualifications and Experience:

- Qualified to Batchelor Degree level in Computer Science, Maths, Physics or comparable type degree

- Renderer development experience using DirectX, and optionally OpenGL

- Experience with modern rendering techniques such as PBR

- Experience creating and optimizing shaders in HLSL

- Experience working with artists to help realize their ambition while balancing workflow, performance and maintainability

- Management experience

- Experience mentoring junior and mid-level programmers

- Experience working with a large shared code-base, including testing, code-reviews and source-control



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