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Senior Game Designer [Anno] (f/m/d)


Ubisoft Blue Byte GmbH


Mainz, Germany


Art and Animation




Mid-Senior Level

Permanent | Full Time


Company Description

The teams at Ubisoft Mainz are engineering some of Ubisoft's biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy's Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 
More information at Description

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for developing strong game systems, which define how the game's content is created, tweaked and managed. The Senior Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers, the Lead Game Designer and the Game Director you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise.
Your responsibilities:

  • Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
  • Adjust game systems in order to achieve a well balanced game play experience
  • Standardize and communicate the systems to the dev team while maintaining clean design documentation
  • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
  • Organize and oversee feature creation processes and propose improvements where necessary

  • Minimum 3 years of experience within game design or other relevant experience; ideally shipping at least one AAA title
  • Excellent understanding of systems, balancing and game play fundamentals
  • Great communication, interpersonal, and organizational skills
  • Strong ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
  • Good understanding of content creation processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Able to apply critical and analytical thinking to solve complex challenges
  • Basic understanding of scripting/coding is a plus
  • Strong verbal and written English skills; German skills are a plus
  • Experience in managing and leading a team is a plus
  • Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content

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