You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Senior Environment Artist New

140/4597/139857

Aardvark Swift

Negotiable

Barcelona, Spain

Spain

Art and Animation

ASAP

10/08/2020

Mid-Senior Level

Permanent | Full Time

No

Barcelona, Spain

Are you a Senior 3D Environment Artistt who fancies working on a game with a monthly audience of 113 million players? From your new office, you'll enjoy a breathtaking view of the La Sagrada Familia, which surely beats your current view of the car park across the street, right? In case you hadn’t already guessed it, your new job is in the beautiful city of Barcelona.

Don't worry though - You're not expected to speak Spanish, but your new employer will provide you with language training to help you settle into your new home. You won't have much to worry about with these guys in fact, as they will sort you out with private health insurance, a monthly ticket restaurant card and 25 days holiday per year. You will also enjoy the afternoon of your birthday off as an added extra so you can kick back at the beach.

Responsibilities:

  • Model environments based on concepts, 3D mock-ups and art direction specifications
  • Model and texture key level landmarks and props in high-poly
  • Modelling both organic and hard surfaces
  • Be able to switch between realistic and stylized
  • Help define material and light properties for environment shaders
  • Contribute to the optimization of both data and workflow
  • Keen eye on detail and realism
  • A strong sense for composition, colour and light

 Requirements:

  • Proficient in 3ds Max and Photoshop
  • Skilled in video game environment model and texture production
  • Flexible in adapting to different art styles
  • +4 years of experience in video game production with a track record of shipped projects
  • Knowledge of video game art standards in general.

 Assets:

  • Skilled in high poly modelling tools such as Zbrush
  • Knowledge of RealTime engine like Unreal Engine, Unity or Crytek“
  • Skilled in the creation of PBR assets and the PBR Lighting workflow in general
  • Skilled in procedural material creation tools such as Substance designer
  • Experience with related specializations: Lighting, Animation, Concept-ing, Shader creation
  • Knowledge of other 2D or 3D packages, compositing, motion graphics and other relevant CG software



Keep Calm and waka waka...