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Senior Concept Artist

4813/6040/137557

Sledgehammer Games

Negotiable

Melbourne, Australia

Australia

Art and Animation

ASAP

23/04/2020

22/06/2020

Not Selected

Permanent | Full Time

No

Your Platform

 

Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

 

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

 

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4

 

 

Your Mission

 

As a Senior Concept Artist you will align your team to the Art Director’s vision through direction, feedback, concept and mark-up. Your keen eye and art sensibilities are key in creating artwork that inspires and informs the team as a whole. Your excellent communication and organization skills will aid production in scheduling deliverables and meeting deadlines, in addition to managing the team’s day-to-day needs.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Maintain close communication with Art Director and other Leads to ensure concepts are providing effective visual solutions that balance art direction and game design needs.
  • Ensure concepts fit all stages of production including loose sketches, blue-sky paintings, pre-visualization, production paintings, paint-overs, mark-up and marketing assets.
  • Assign tasks and review work regularly, providing feedback to ensure quality and alignment of deliverables.
  • Engage in planning with production, quantifying the work of the team and assessing the team’s capacity.
  • Prioritize and supervise the groups work to ensure your team meets deadlines.
  • Manage the performance of the team including training, mentorship, and career guidance.

 

Player Profile

 

Minimum Requirements:

 

  • 10+ years of experience creating high-quality 2D art, concepts, and designs for games.
  • Performed in a leadership role on at least 1 published AAA title.
  • Demonstrate strong sketching and rendering ability, matte painting, mark-up and graphic design skill.
  • You will use methods/art techniques in the most effective way to solve visual problems to help deliver design solutions that are timely and communicative to the team.
  • Strong understanding of architecture and environmental design.
  • Solid art foundation background in traditional art skills and can demonstrate an understanding of fundamentals in composition, perspective, proportion, scale, value, lighting and color theory.
  • Excellent communication skills both verbal and written, comfortable working in a large team environment.
  • Shows interest in delivering the best possible results and puts in effort to achieve them.
  • Ability to guide, manage and mentor other artists.

 

Extra Points:

 

  • Be an expert in Photoshop.
  • Utilize 3d applications like Blender, Maya, Zbrush, Sketch-up, etc., to facilitate work when needed.
  • Must be comfortable with learning new tools, including some of the game tools.

 

  • Must have a portfolio of work for consideration.  Web based portfolios are preferred.

 

 

 

Our World

 

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

 

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

 

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

 

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.



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