As a Senior Character Artist, you will champion the creation of an array of in-game characters. Applying an excellent understanding of technical processes combined with the key fundamentals of anatomy and design, you will populate our world with believable world class character assets.Work closely with the Lead Character Artist to create high quality, high resolution 3D characters - including clothing variations and props. Ensure assets conform to the defined technical and artistic requirements. Create best practice assets to serve as guidance to other team members. Be heavily involved with outsource quality control to help populate the world with AAA characters. Incorporate scanned data into a sculpt-based workflow. Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule. Iterate on 3D content with in-house and external 3D artists. Mentor and inspire junior character artists. Maintain quality and consistency across your work to meet objectives, quality bar, and schedule. Implement feedback from Lead Character Artist. Implement and review final characters in the game engine. RequirementsExperience in the creation of AAA game character assets. Expert experience in creation of textures using PBR workflows. Strong experience with texture authoring tools such as Substance Painter. A minimum of 5 years professional experience as a Character Artist in the games industry. Expert experience with current 3D tools such as Maya, Zbrush, Marvelous Designer or equivalent. An excellent understanding of anatomy and art fundamentals. Strong communication skills with the capability to successfully work across multiple teams. A positive collaborative and professional working attitude. Strong English skills, both written and verbal. Ability to work in Edinburgh, Scotland.
Working closely with the Character Lead Artist and the Art Director, you will model and texture a wide range of characters using the latest technologies.