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Senior Character Artist

140/4597/132838

Aardvark Swift

Negotiable

Newcastle upon Tyne, United Kingdom

United Kingdom

Art and Animation

ASAP

20/04/2020

19/06/2020

Mid-Senior Level

Permanent | Full Time

No

Want to be contribute toward an exciting AAA game development future?

Our client builds ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. Based in the North of England, they have a solid history of cutting-edge development.

This extraordinary opportunity for an experienced Senior Character Artist will see you join a well-developed team, currently working on an unannounced 3rd person multiplayer action title.

You will be a pillar of the art team and will help determine the final look and feel of the stunning environments soon to be experienced by the public. 

You'll be responsible for:

  • Transferring your high poly models into low poly models that adhere to required guidelines
  • Understanding the baking pipeline in order to produce high quality in-game assets
  • Creating well laid out, high-quality textures suitable for both traditional and PBR pipelines
  • Writing readable documentation
  • Collaborating with the concept team by highlighting and providing solutions to any design problems before the modelling
  • Working closely with rigging and animation to ensure that your models work well in motion
  • Mentoring other Character Artists


Essential skills we need you to have:

  • Ability to produce excellent high polygon models in both traditional 3D and sculpting packages
  • Ability to produce meshes that have a good structure and are suitable for animation
  • Good understanding of anatomy
  • Several years of applicable industry experience and at least one shipped title


Knowledge of:

  • At least one major 3D package (Max or Maya preferred)
  • Photoshop or similar 2D program
  • Mudbox or ZBrush
  • Substance Painter
  • Game engines (UE4 preferred)
  • Hard Surface modelling 
  • Technical art 
  • Shaders and material creation for engines


Want to learn more?



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