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Senior Animator

408/2077/121785

Cloud Imperium Games

Negotiable

Frankfurt am Main, Germany

Germany

Art and Animation

ASAP

15/04/2019

14/06/2019

Mid-Senior Level

Permanent | Full Time

No

Cloud Imperium is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and Star Citizen.

Responsibilities:

  • Collaborate with the animation director, animation lead, and senior animators on implementing animation within the game engine
  • Create keyframe animation and work with motion capture data for in-game assets while following the given style guide
  • Ensure timely completion of animation commitments at the desired quality level
  • Partner with designers, programmers, and other involved departments

Requirements:

  • 4+ years of professional experience in game development as an animator
  • Shipped two to three large-scale 3D titles from pre-production to release (PC, current or next-gen consoles)
  • Positive, solution-orientated individual with a passion for game development
  • A thorough understanding of animation pipelines and the processes involved from concept to implementation
  • Expert knowledge of Maya and other equivalent software
  • Ability to create fluid, smooth, realistic animations with a specific demonstration of animation fundamentals
  • Experience with next-generation AAA game engines
  • An understanding of effective asset creation and optimization
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team
  • Expert in time management and verbal and written communication skills
  • Ability to gather, analyze, and act on feedback from the team
  • Open to critique
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt am Main, Germany

Pluses:

  • Knowledge of Lumberyard
  • Motion capture experience (MotionBuilder)
  • Cinematography knowledge
  • Experience with rigging
  • Strong interest in sci-fi themes
  • Experience with outsourcing and/or collaboration with external studios



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