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Senior AI Programmer

399218137

Cloud Imperium Games

Negotiable

Germany, Frankfurt

Germany

Programming and Development

ASAP

18/07/2020

Mid-Senior Level

Permanent | Full Time

No

Cloud Imperium is looking for a talented and experienced Senior AI Programmer to drive AI/Game Code development for the First Person Shooter areas of Star Citizen/Squadron 42 with the code and production groups across multiple studios.

Covid-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.

Responsibilities:

  • Work with existing engine code base to develop and enhance game play. This includes player / world interaction, AI strategies and rules, game play, etc.
  • Develop game code and extend AI code for a high profile game
  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop various gameplay systems
  • Develop and test code, fix bugs, and profile and optimize code as directed
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing information needed to fully test developed code
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Provide input to department project status meetings
  • Work well together with other team members in a cooperative, cross-disciplinary team environment
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Possess and develop areas of engineering expertise
  • Mentor other engineers as needed to increase their abilities and productivity

Requirements:
  • 5+ years professional game production experience
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Excellent understanding of C++
  • Strong software engineering and debugging skills
  • Experience with current console and PC development processes
  • Experience with state-of-the-art game development tools and methods
  • Excellent problem-solving skills
  • Experience programming game features and systems, especially player-visible game features
  • Knowledge of 3D math
  • Strong multi-threaded programming skills
  • Continue to enhance programming and communications skills
  • Expert in time management, verbal and written communication skills
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks to a consistent high quality standard within given time constraints
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt am Main, Germany
  • International travel may be required as part of the role

Pluses:
  • Knowledge about CryENGINE and/or Lumberyard
  • Lua and/or Python development skills
  • Online game and/or MMO development experience, including client/server development of game features
  • Strong interest in science fiction based themes
  • Space combat sim development experience
  • Bachelor degree in Computer Science, a similar degree or comparable experience
  • Previous experience in a combat, melee or shooter based game a plus

This position is offered at our Frankfurt Office by Cloud Imperium Games Ltd.

Please Submit your application in English

If you feel you have something to offer this role, even if you don't think you qualify for all the above, you should still apply - we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.



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